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    Room Requirements

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    kmad004

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    Room Requirements

    Post  kmad004 on Fri May 18, 2012 11:27 pm

    As always this will be a work in progress for a while. Please, if helping, take note of what is required for the rooms and post it in the same format I have here. Don't forget to take note of entry keys and/or items needing assembly to enter. Many thanks and hope you folks find this useful!

    Lines in red still need more information.

    Living Room
    Novice—10 Energy, 30 Experience, 50 Coins
    Trainee—15 Energy, 40 Experience, 60 Coins
    Detective—20 Energy, 50 Experience, 70 Coins
    Professional—30 Energy, 60 Experience, 80 Coins
    Expert—30 Energy, 70 Experience, 90 Coins

    Kitchen-Level 2
    Need key found in Living Room during tutorial
    Novice—15 Energy, 40 Experience, 60 Coins
    Trainee—20 Energy, 50 Experience, 70 Coins
    Detective—25 Energy, 60 Experience, 80 Coins
    Professional—30 Energy, 70 Experience, 90 Coins
    Expert—35 energy, 80 Experience, 100 Coins

    Bedroom-Level 3
    Need to purchase a 200 coin key
    Novice—20 Energy, 50 Experience, 70 Coins
    Trainee—25 Energy, 60 Experience, 80 Coins
    Detective—30 Energy, 70 Experience, 90 Coins
    Professional—35 Energy, 80 Experience, 100 Coins
    Expert—40 Energy, 90 Experience, 110 Coins

    Dressing Room-Level 5
    Need to purchase a 500 coin key
    Novice—30 Energy, 60 Experience, 80 coins
    Trainee—35 Energy, 70 Experience, 90 Coins
    Detective—40 Energy, 80 Experience, 100 Coins
    Professional—45 Energy, 90 Experience, 110 Coins
    Expert—50 Energy, 100 Experience, 120 Coins

    Bathroom-Level 10
    Need to purchase a 500 coin key
    Novice—40 Energy, 60 Experience, 80 Coins
    Trainee—45 Energy, 70 Experience, 90 Coins
    Detective—50 Energy, 80 Experience, 100 Coins
    Professional—55 Energy, 90 Experience, 110 Coins
    Expert—60 Energy, 100 Experience, 120 Coins

    Hunting Room-Level 12
    Need to purchase a 1000 coin key
    Novice—70 Experience, 90 Coins
    Trainee—

    Detective—55 Energy, 90 Experience, 110 Coins
    Professional—
    Expert—65 Energy, 110 Experience, 130 Coins

    Japanese Garden-Level 14
    Novice—80 Experience, 100 Coins
    Trainee—60 Energy, 90 Experience, 110 Coins
    Detective—65 Energy, 100 Experience, 120 Coins
    Professional—70 Energy, 110 Experience, 130 Coins
    Expert—75 Energy, 120 Experience, 140 Coins

    Fortune-Teller Room-Level 16
    Novice—90 Experience, 110 Coins
    Trainee—20 Runestones, 65 Energy, 100 Experience, 120 Coins
    Detective—
    Professional—

    Expert—50 Runestones, 80 Energy, 130 Experience, 150 Coins

    Library-Level 18
    Need to purchase a 15000 coin key
    Novice—70 Energy, 130 Experience, 150 Coins
    Trainee—75 Energy, 150 Experience, 170 Coins
    Detective—
    Professional—85 Energy, 190 Experience, 210 Coins
    Expert—90 Energy, 210 Experience, 230 Coins

    African Room-Level 20
    Novice—70 Energy, 140 Experience, 160 Coins
    Trainee—
    Detective—80 Energy, 180 Experienc, 200 Coins
    Professional—
    Expert—90 Energy, 220 Experience, 240 Coins

    Hallway-Level 22
    Novice—75 Energy, 160 Experience, 180 Coins
    Trainee—80 Energy, 190 Experience, 210 Coins
    Detective—
    Professional-90 Energy, 250 Experience, 270 Coins
    Expert—95 Energy, 280 Experience, 300 Coins

    Laboratory-Level 23
    Need to assemble Diamond Drill
    Novice—10 Batteries, 80 Energy, 230 Experience, 250 Coins
    Trainee—20 Batteries, 85 Energy, 280 Experience, 300 Coins
    Detective—30 Batteries, 90 Energy, 330 Experience, 350 Coins
    Professional—40 Batteries, 95 Energy, 380 Experience, 400 Coins
    Expert—50 Batteries, 100 Energy, 430 Experience, 450 Coins

    Room 51-Level 25
    Novice—10 Containers, 85 Energy, 260 Experience, 280 Coins
    Trainee—20 Containers, 90 Energy, 310 Experience, 300 Coins
    Detective—30 Containers, 95 Energy, 360 Experience, 380 Coins
    Professional—40 Containers, 100 Energy, 400 Experience, 420 Coins
    Expert—50 Containers, 105 Energy, 450 Experience, 470 Coins

    Sakura Room-Level 28
    Need to purchase a 99900 coin key
    Novice—10 Seeds, 300 Experience, 320 Coins
    Trainee—20 Seeds, 110 Energy, 320 Experience, 370 Coins
    Detective—30 Seeds, 115 Energy, 360 Experience, 420 Coins
    Professional—40 Seeds, 120 Energy, 410 Experience, 470 Coins
    Expert—50 Seeds, 125 Energy, 460 Experience, 520 Coins

    Oceanic Room-Level 30
    Need to assemble diving suit.
    Novice—10 Corals, 115 Energy, 330 Experience, 350 Coins
    Trainee—20 Corals, 120 Energy, 380 Experience, 400 Coins
    Detective—30 Corals, 125 Energy, 430 Experience, 450 Coins
    Professional-40 Corals, 130 Energy, 480 Experience, 500 Coins
    Expert—50 Corals, 136 Energy, 530 Experience, 550 Coins

    Flying Saucer-Level
    Need to collect Crop Circles, Decoder, and Beacon
    Novice—10 Gravitons, 95 Energy, 280 Experience, 300 Coins
    Trainee—20 Gravitrons, 100 Energy, 320 Experience, 350 Coins
    Detective—30 Gravitrons, 105 Energy, 360 Experience, 400 Coins
    Professional-40 Gravitrons, 110 Energy, 410 Experience, 450 Coins
    Expert—50 Gravitons, 115 Energy, 460 Experience, 500 Coins

    Pirate Ship-Level
    Need to get blueprints, ship supplies, crew.
    Novice—10 Cannonballs, 120 Energy, 345 Experience, 365 Coins
    Trainee-20 Cannonballs, 112 Energy, 395 Experience, 415 Coins
    Detective-30 Cannonballs, 130 Energy, 445 Experience, 465 Coins
    Professional—40 Cannonballs, 135 Energy, 495 Experience, 515 Coins
    Expert—50 Cannonballs, 141 Energy, 545 Experience, 565 Coins

    Island Room
    Need to collect items for island picture, charge collection 83, get five each of collection 83 items.
    Novice-10 Shells, 80 Energy, 290 Experience, 320 Coins
    Trainee-20 Shells, 105 Energy, 340 Experience, 370 Coins
    Detective-30 Shells, 110 Energy, 390 Experience, 420 Coins
    Professional-40 Shells, 115 Energy, 440 Experience, 470 Coins
    [color=red]Expert-50 Shells, 120 Energy, 490 Experience, 520 Coins


    Last edited by kmad004 on Mon Sep 03, 2012 8:25 pm; edited 20 times in total

    pianofingers

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    Re: Room Requirements

    Post  pianofingers on Fri May 18, 2012 11:46 pm

    I believe Detective rank comes before Professional.

    kmad004

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    Re: Room Requirements

    Post  kmad004 on Fri May 18, 2012 11:49 pm

    pianofingers wrote:I believe Detective rank comes before Professional.

    I had a feeling that was the case. I'll change it tomorrow when I'm not feeling so lazy, and tired, and have to get up early for work...

    Admin
    Admin

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    Re: Room Requirements

    Post  Admin on Sat May 19, 2012 12:24 pm

    Stickied! Thanks for the information Very Happy

    Admin
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    Re: Room Requirements

    Post  Admin on Sat May 19, 2012 2:19 pm

    Area 51 - Trainee - 310 EXP, 330 Gold, 90 energy, 20 Secret Containers
    Sakura Room - Trainee - 320 EXP, 370 Gold, 110 energy, 20 Golden Seeds

    kmad004

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    Re: Room Requirements

    Post  kmad004 on Sat May 19, 2012 8:17 pm

    Updated

    engineer

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    Re: Room Requirements

    Post  engineer on Sun May 20, 2012 4:24 pm

    In all of the "pay to enter rooms" the progression of items needed is always 10, 20, 30, 40, 50 with each level of experience. I think you've missed some of the 10 items needed for the novice level.

    kmad004

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    Re: Room Requirements

    Post  kmad004 on Mon May 21, 2012 10:39 am

    engineer wrote:In all of the "pay to enter rooms" the progression of items needed is always 10, 20, 30, 40, 50 with each level of experience. I think you've missed some of the 10 items needed for the novice level.

    I Haven't missed them. I'm on a different device with a new game and the requirements to enter don't show when the room is still closed. Will update when the rooms are officially opened.

    engineer

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    Re: Room Requirements

    Post  engineer on Mon May 21, 2012 2:24 pm

    kmad004 wrote:
    engineer wrote:In all of the "pay to enter rooms" the progression of items needed is always 10, 20, 30, 40, 50 with each level of experience. I think you've missed some of the 10 items needed for the novice level.

    I Haven't missed them. I'm on a different device with a new game and the requirements to enter don't show when the room is still closed. Will update when the rooms are officially opened.

    All I'm saying is that the when the room is first opened and you're at the novice level, you need to give 10 batteries, seeds, containers, corals, gravitons, or cannonballs in order to explore the room. Then it goes up from there.

    kmad004

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    Re: Room Requirements

    Post  kmad004 on Mon May 21, 2012 2:56 pm

    engineer wrote:
    kmad004 wrote:
    engineer wrote:In all of the "pay to enter rooms" the progression of items needed is always 10, 20, 30, 40, 50 with each level of experience. I think you've missed some of the 10 items needed for the novice level.

    I Haven't missed them. I'm on a different device with a new game and the requirements to enter don't show when the room is still closed. Will update when the rooms are officially opened.

    All I'm saying is that the when the room is first opened and you're at the novice level, you need to give 10 batteries, seeds, containers, corals, gravitons, or cannonballs in order to explore the room. Then it goes up from there.

    I'm aware but thanks for pointing it out just in case.

    Mbstr8k

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    Re: Room Requirements

    Post  Mbstr8k on Mon May 21, 2012 4:59 pm

    Just made detective in the oceanic room.

    detective: 30 corals, 125 energy, 430 experience, 450 coins

    Novice for the oceanic room entry is 10 corals.

    I'm also at the trainee level for the lab:
    Trainee: 20 batteries, 85 energy, 280 experience, 300 coins

    Pianofingers put together a great list of the requirements for the pirate room on the guide for Room entry and visiting. It also has a complete list of what is needed to open the UFO room. Neither of those rooms require a particular level to open. They are dependent on what quests you have completed.

    If I get to professional on either of these soon, I'll let you know entry fees, etc. :-)

    LaVentosa

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    Re: Room Requirements

    Post  LaVentosa on Tue May 22, 2012 3:51 am

    Lab on Trainee lvl needs 20 batteries to get 85 energy, 280 Experience, 300 Coins

    Mbstr8k

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    Detective lab level

    Post  Mbstr8k on Thu May 24, 2012 10:46 am

    made detective in the lab yesterday And professional today:-)

    Detective: 30 batteries, 90 energy, 330 exp., 350 coins
    Professional:40 batteries, 95 energy, 380 exp., 400 coins

    kmad004

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    Re: Room Requirements

    Post  kmad004 on Thu May 31, 2012 1:54 pm

    Updated

    pianofingers

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    Re: Room Requirements

    Post  pianofingers on Fri Jun 01, 2012 1:37 am

    Room 51
    Expert—50 Containers, 105 Energy, 450 Experience, 470 Coins

    Sakura Room
    Expert—50 Seeds, 125 Energy, 460 Experience, 520 Coins

    Oceanic Room
    Expert—50 Corals, 136 Energy, 530 Experience, 550 Coins

    Flying Saucer
    Expert—50 Gravitons, 115 Energy, 460 Experience, 500 Coins

    Pirate Ship
    Professional—40 Cannonballs, 135 Energy, 495 Experience, 515 Coins

    pianofingers

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    Re: Room Requirements

    Post  pianofingers on Fri Jun 15, 2012 1:03 pm

    Pirate Ship
    Expert—50 Cannonballs, 141 Energy, 545 Experience, 565 Coins

    Mbstr8k

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    Re: Room Requirements

    Post  Mbstr8k on Thu Jun 28, 2012 12:42 pm

    Oceanic room--

    Professional 40x corals, 130 energy, 480 experience, 500 coins

    dotje

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    Re: Room Requirements

    Post  dotje on Fri Jun 29, 2012 3:02 am

    Hunting Room
    Detective : 55 energy, 90 experience, 110 coins

    Japanese Garden
    Trainee : 60 energy, 90 experience, 110 coins

    Library
    Need to purchase a 15000 coin key
    Novice : 10 scrolls , 70 energy

    Fortune telling room
    Novice : 10 Runestones, 60 energy

    Mamachris

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    Re: Room Requirements

    Post  Mamachris on Mon Jul 30, 2012 10:10 am


    I'm a newbie Embarassed and have information about the lower levels :

    Japanese Garden-Level 14
    Detective—65 Energy, 100 Experience, 120 coins

    Fortune-Teller Room-Level 16
    Trainee—20 Runestones, 65 Energy, 100 Experience, 120 Coins

    Library-Level 18
    Professional—85 Energy, 190 Experience, 210 Coins

    African Room-Level 20
    Detective—80 Energy, 180 Experienc, 200 Coins

    Hallway-Level 22
    Trainee—80 Energy, 190 Experience, 210 Coins

    Room 51-Level 25
    Novice—10 Containers, [color=blue]85 Energy[/color], 260 Experience, 280 Coins

    Sakura Room
    Need to buy key of 99900 coins

    Hope this helps complete the list

    kmad004

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    Re: Room Requirements

    Post  kmad004 on Fri Aug 03, 2012 12:59 pm

    Updated

    Mbstr8k

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    Re: Room Requirements

    Post  Mbstr8k on Fri Aug 03, 2012 1:10 pm

    Yeah! I can still contribute something.:-)

    I am atill on the trainee level for the pirate ship.n

    Pirate Ship
    Trainee Level -- 20x cannonballs, 112 energy, 395 experience, 415 coins

    Only 4% before I level up, so I'm glad I saw your update! Very Happy

    cnote

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    Re: Room Requirements

    Post  cnote on Thu Aug 09, 2012 12:41 am

    Hallway:
    Professional: 90 energy, 250 experience, 270 coins

    Mbstr8k

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    Island room trainee level

    Post  Mbstr8k on Wed Aug 15, 2012 11:04 am

    Trainee: 20x shells, 105 energy, 340 experience, 370 coins

    Forgot to write down the novice level.

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    Flying Saucer- Detective Level

    Post  LaVentosa on Thu Aug 16, 2012 1:26 pm

    Flying Saucer-Level
    Apart from Crop Circles and Decoder I think there was a Beacon to assemble, wasn't there? (with Projector, Duct tabe and all...)
    Detective—30 Gravitrons, 105 Energy, 360 Experience, 400 Coins

    kmad004

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    Re: Room Requirements

    Post  kmad004 on Fri Aug 17, 2012 12:59 pm

    Updated

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