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    Guide to Opening Rooms and Visiting requirements

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    Mbstr8k

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    Guide to Opening Rooms and Visiting requirements

    Post  Mbstr8k on Fri Apr 27, 2012 10:21 pm

    This is a work in progress. It needs everyone's help to complete!
    A guide for opening rooms and visiting requirements the rooms

    (I thank Admin for helping with the initial edit--mbstr8k)

    Rooms with no entrance fees:
    [Room Name]..........[Level Req]
    Living room..............0
    Kitchen......................2
    Bedroom..................3
    Dressing room........5
    Bathroom..................10

    Rooms that require coins to open

    To open the ............[level].......[coins needed]
    Hunting Room..............12.................??????
    Japanese Garden…...........14.................??????
    Library....................18..................15,000
    African room...............20...................??????
    Hallway....................22...................25,000
    Room 51.....................25.................75,000
    Sakura Garden...............28.............. ....99,999

    You need lots of coins for their respective keys
    (Remember your banker friends helped you open these rooms!!)

    The Laboratory requires level 23 and assembled Diamond Drill
    - Battery, Duct Tape, Vacuum Cleaner Tube, Air Conditioners, Hand Drill,

    The Oceanic room requires level 30 and assembled Diving Suit
    - Diving Boots, Lead Gloves, Diving Helmet, Lead Collar

    The Fly Saucer requires you to assemble a landing strip, beacon, and decoder
    - Landing Area: Various Crop Circles - Peruvian, Arizona, Mesopotamian, Roswell, Egyptian, Amazon, Nazca, Tunguska
    Friends can gift all of these--even though it says explore certain rooms, etc.
    - Beacon: 1x duct tape, 5x Extension Cord, , 5x Camera Tripod, 5x Megaphone, 5x Projector (lvl 40)
    Again, your friends can gift
    - Decoder: 1x duct tape, 5x Reel Tape Recorder, 5x Microphone, 5x Calculator, 5x Gramophone
    And, yes, friends can gift these as well.

    Opening the Pirate Brig has 3 steps:. (thank you to pianofingers for all the pirate information!)

    Step 1: Find blueprints
    Step 2: Request parts
    Step 3: Collect Pirates

    To find the blueprints, search the rooms as described in the quests. Nearly all can be found with a lot of patience, stacking lucky charms, and using explorer tips and helpers. Only buy 1 blueprint with diamonds - the blueprint that requires you to trade with robots.

    To assemble the parts for the ship, you need the following:

    45 pcs. Bench Plane - giftable by Level 40 & above
    45 pcs. Screw Clamp - giftable by Level 50 & above
    45 pcs. Fretsaw - giftable by Level 60 & above
    45 pcs. Hammer - giftable by Level 70 & above
    45 pcs. Brace - giftable by Level 80 & above
    1 pc. Helm - giftable by Level 90 & above
    45 pcs. Masts - giftable by Level 99 & above
    1 pc. Carcass - giftable by Level 110 & above
    45 pcs. Lifeboats - giftable by Level 150 & above
    45 pcs. Sails - giftable by Level 199 & above

    To explore the ship for the first time, you need 7 of each Pirate (5 types).

    To keep exploring the ship, you need cannonballs.

    Rooms with Temporary Search Item Requirements
    [Room Name].....[Level Req].....[Entrance Item]........[Acquire Item]
    Hunting Room..........12..........bullets................drops from rooms
    Japanese Garden.........14...........golden seeds................originally drops from room, then disappears
    Library...............18............Scrolls.................drops from rooms
    Hallway...............22............Shields.................drops from rooms
    African Room..........20.............Golden tusks..........drops from rooms


    Rooms with Permanent Search Item Requirements (items required increased with Level of Expertise)

    [Room Name]......[Level Req].....[Entrance Item]....[Acquire from]
    Fortune Telling Rm................16...............runes.................20,21,23,49,60,61,visit friends

    Laboratory
    ..........23............batteries.........48,50,51,visit friends

    Room 51.............25...........containers........52,visit friends and banish aliens


    Sakura Room
    .........28............golden seeds..... Banish Farmers

    Oceanic Room
    .........30...........corals............70,75,banish seahorses


    Flying Saucer
    .......None..........Gravitron.........53, banish Aliens

    pirate ship.........none...........cannonballs.....banish blackbeard

    (help me out higher level friends....what requires hyperboloids (col. 74)?


    Last edited by Mbstr8k on Sat Jun 30, 2012 12:39 am; edited 7 times in total (Reason for editing : updates and corrections)

    Admin
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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Admin on Sat Apr 28, 2012 11:17 am

    Thanks for your work on this list Very Happy

    I hope we get enough information to complete it!

    LaVentosa

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  LaVentosa on Sat Apr 28, 2012 2:11 pm

    oww.... to bad I forgot it all. I remember, I needed golden seeds to open the garden though.

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Admin on Sat Apr 28, 2012 2:20 pm

    I seem to recall the Japanese Garden required Golden Seeds to access too (for 7 days, I believe).

    Trekker

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Trekker on Sat Apr 28, 2012 10:46 pm

    You need level 28 for the Sakura Room and level 30 for the Oceanic Room (I asked a friend who hadn't reached those levels yet).

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Admin on Tue May 01, 2012 1:06 pm

    I believe Hallway requires 25,000 gold coins to open.

    sfinley ibrahim

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  sfinley ibrahim on Mon May 07, 2012 10:13 pm

    FTR lvl 16
    Library lvl 18
    AR lvl 20
    Hall lvl 22
    Lab lvl 23
    Rm 51 lvl 25
    SakRm lvl 28
    OCR lvl 30


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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Admin on Mon May 07, 2012 10:58 pm

    sfinley ibrahim wrote:FTR lvl 16
    Library lvl 18
    AR lvl 20
    Hall lvl 22
    Lab lvl 23
    Rm 51 lvl 25
    SakRm lvl 28
    OCR lvl 30

    Thanks for the info! Very Happy

    Mbstr8k

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Mbstr8k on Tue May 08, 2012 11:41 pm

    sfinley ibrahim wrote:FTR lvl 16
    Library lvl 18
    AR lvl 20
    Hall lvl 22
    Lab lvl 23
    Rm 51 lvl 25
    SakRm lvl 28
    OCR lvl 30

    Thanks for this update! I was just getting ready to post a request to our lower-level members to help fill out this information! Very Happy

    sfinley ibrahim

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  sfinley ibrahim on Wed May 09, 2012 9:56 am

    Mbstr8k wrote:
    sfinley ibrahim wrote:FTR lvl 16
    Library lvl 18
    AR lvl 20
    Hall lvl 22
    Lab lvl 23
    Rm 51 lvl 25
    SakRm lvl 28
    OCR lvl 30

    Thanks for this update! I was just getting ready to post a request to our lower-level members to help fill out this information! Very Happy

    Most welcome! I got it off my husbands manor. I put MM on his iPad about a week after I started playing thinking that we could play together. I am currently lvl 54. He is..............lvl 15. SMH


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    What if the hokey pokey really is what it's all about?

    Mbstr8k

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Mbstr8k on Wed May 09, 2012 2:42 pm

    sfinley ibrahim wrote:
    Mbstr8k wrote:
    sfinley ibrahim wrote:FTR lvl 16
    Library lvl 18
    AR lvl 20
    Hall lvl 22
    Lab lvl 23
    Rm 51 lvl 25
    SakRm lvl 28
    OCR lvl 30

    Thanks for this update! I was just getting ready to post a request to our lower-level members to help fill out this information! Very Happy

    Most welcome! I got it off my husbands manor. I put MM on his iPad about a week after I started playing thinking that we could play together. I am currently lvl 54. He is..............lvl 15. SMH

    lol!

    Mbstr8k

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Mbstr8k on Sat Jun 23, 2012 11:36 am

    I updated today with some minor corrections to the UFO requiremens.


    Torynn

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Torynn on Mon Jul 02, 2012 8:40 pm

    What level is required to open the UFO & Pirate brig? Or is it quest driven?

    Mbstr8k

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Mbstr8k on Mon Jul 02, 2012 11:55 pm

    Torynn wrote:What level is required to open the UFO & Pirate brig? Or is it quest driven?

    It is quest driven....check out the question/answer section on the site, specifically the emerald quest questions and topics dealing with oil cans and professor Guagin's robots. Very Happy

    Torynn

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    Re: Guide to Opening Rooms and Visiting requirements

    Post  Torynn on Mon Jul 02, 2012 11:58 pm

    Mbstr8k wrote:
    Torynn wrote:What level is required to open the UFO & Pirate brig? Or is it quest driven?

    It is quest driven....check out the question/answer section on the site, specifically the emerald quest questions and topics dealing with oil cans and professor Guagin's robots. Very Happy

    Ah ok, tyvm, I will do that!

    TYLONNIE

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    Room requirement

    Post  TYLONNIE on Tue Sep 10, 2013 2:31 am

    How long does the temp requirements last? Or do they only go away once you go from novice to trainee?

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