Later I realized this banishing costs coins / energy / diamonds. Also that these valuables could also be used otherwise (and most of the time better!).
Still later I got the general idea that you better only banish them if you want to have what's listed on the 'to be found' section.
One day I got the concept of 'friends' in this game, and found out that I could visit their mansion and even could banish characters in their mansion and get the rewards on my own inventory! This is of course nice because different friends have different characters.
After that I found out that the best way to banish is when you have activated a "Turtle". Far more fun to get on (almost)each action the things you want!
Finally I got the insight that (especially for the rare characters) it's wise to try to let them float on your onwn mansion and not banish the 'last' one when you are on a quest to banish a specific character. If you do that it will disappear.
When a rare character stays on your mansion it is more attractive for your friends to visit (and maybe leave tips or look at your wish list).
It works like this:
Quest is to banish (for example) Ninja's (Kun, Giri, Chan and Agro-San).
When you have banished 9 out of 10, banish 'the last' one not in your onw mansion, but in that of a friend who has more than one of them. Otherwise (sometimes?) the character disapears from your mansion.
PS1 this is not true for the seasonal characters such as bunnies, beachbabe and beachdude; they stay until a certain time.
PS2 this is not neccesary for the monkey's (they are of no value once you banished the last one)
PS3 If any of you (beginning?) players have the plain 'Gypsy' (the man version with orange shirt) on your Mansion; please don't banish: do that on your Friends mansion where there's more than one so that others can use tons of silver horseshoes on them to get all the gypsy-items at your mansion...
I wonder if you have additional views on banishing characters?!
Last edited by Martino on Mon May 21, 2012 9:28 am; edited 6 times in total (Reason for editing : progressive insight)