Early on in the game, I gifted every high level player in my friends list every single day because I knew I'd be having to beg from them the most. I hoped for reciprocity but rarely got it... now I understand why. Before I went to bed last night I leveled up to 105, and anticipated that based on my own personal game play early on, I'd have a BUNCH of gifts awaiting me when I turned it on this afternoon. Not the case. I did have several, just nothing extraordinary for me. What I did have that was out of the ordinary is a TON of requests on my wall... over 65. I previously received so few that I could seek each one out for a visit and multigift that which they felt so compelled to beg for. Now I'm just not going to have the time to do anything but grant each request once.
I am now going to rely on wish lists exclusively for proactive gifting, which I had pretty much started doing about level 50. My daily routine is to pick a visit starting point that is different from my last one (I usually just flip my friends list once or twice to scroll and randomly choose a name), leave a few tips, check the wish list and gift whatever I can, and then go on to the next person. The one change I'm going to make is that I'll start posting to their walls about what I've left for them. I used to see that on my wall and think, "My, you're proud of yourself, aren't you?" just before I'd visit them to reciprocate, but the fact is... they gave me an easy way (the visit button on the wall post) to do that, and I did. I've decided it would behoove me to do it, too. I hope to start seeing a lot more items off my wish list getting gifted to me once I start doing that. Otherwise, I won't bother.
Things I've learned or seen happen since I started playing, for lower level players: -if you haven't already figured it out, when you gift collection items, they get deducted from your personal inventory of that item, but charging items do not. You can gift those all day long and never lose one of your own. -Fill up your wish list and keep it up to date! When players are "making the rounds" visiting, it is by far the easiest way for them to know what to gift to you an do the actual gifting... otherwise they'd have to dig through your collections, figure out what you need, back out and go to the gift console, dig through their friends list to gift you something you actually need, and people just aren't going to do that. -Don't "randomly gift" collection items and expect people will reciprocate. When I first started playing I thought I was being "nice" by sending random people random extra items that I had, but you really need to look at people's wish lists, or else you're just wasting a gift. People don't reciprocate when they get a gift they didn't ask for and didn't need. If you can't be bothered to look at a wish list, then gift a lower level charging item; everyone will always need those. -Don't be afraid to update your game when an update comes out. Sure, they've been buggy in the past, but if you wait too long to update, those that have will begin to delete you from their friends because you're causing a visiting road-block and they will assume you're not playing anymore since you obviously can't visit the bulk of your friends who likely have updated. The longer you wait to update, the more at risk you are for losing friends. I actually spotted a very considerate way for people to announce when they're going to be away: a friend of mine changed her name to "myname offline for a while" or something like that, to let people know not to bother gifting her but not to delete her just yet. I thought that was very considerate.
My future game plan: up til now I have not kept track of who gifted me what. That is just too time consuming. But I have decided to whiddle my friends list back to those who are obviously daily players or have other attributes that I need (such as low level players with snatchins in their manors that I'll need to use to exchange any items I get that can only be used for banishing). I will start by closely examining my "helpers", and what the pros & cons are for keeping each one. Then from there, I'll be deleting anyone whose game is out of date regardless of level (it will have been a week since the update at that point, clearly they are no longer daily players or don't ever bother to visit/tip), and anyone that I have documented as always having a fully charged strength stat while their energy stat is depleted (no no, I won't delete on first offense, but if it is continual I'll know they never visit/tip and therefore their useful gifting is minimal). Since most people with a lot of friends don't have time to make sure they gift back everyone that gifts them, I'll probably look at deleting those with too many friends next rather than people that have never gifted me. I have a very low level friend who is always requesting gifts but has 100 more friends than I do and never gifts me back... perfect candidate for deletion.
That's my two cents, anyway.
Last edited by Soozicle on Thu Jul 12, 2012 4:01 pm; edited 3 times in total