I have a collection of random friends I've already pared back some to just under 300, and on Monday I went through and got rid of out of daters, and logged what every friend's base stats were at the time, logging every one of my friends (it took all day, whew!). I visited a good 1/3 of my friends list yesterday verifying they had leveled up since Monday (they almost all had), tipping, and left each as many gifts as I could. 24 hours later, the results are disappointing. Out of that 1/3, this is what I see:
A very small percentage will reciprocate with an equal gift out of your wish list; I see more people gifting random collection items that I didn't need. Lots more are just accepting the item and letting it drop without reciprocating with anything except the thank you gift, no matter how needed the item was or how many times I sent it. I don't think there's a single one of us that can reciprocate every gift, so this is not terribly surprising. What was surprising to me is that many have not even picked up their gifts (or didn't bother to send the thank you gifts), even though I know almost everyone I gifted is active daily.
Do any of you make it common practice to close the 'gifting console' window out without sending the thank you gifts? I wonder why this is more common than I thought. If so, is it just because of the pause you have to wait through when you do tap the send button?
What would you guys think if we had a way to rate our friends? My suggestion yesterday was to have a section on the manor visit screen to show what you've recently gifted that person and what they've gifted you back. If you could rate them in terms of interactions and such, I'd bet people would be a lot more conscious of how they play with their friends!