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    Guide: Charms/Artifacts --- Name, Description/Reward, Location

    Mbstr8k
    Mbstr8k


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    Post  Mbstr8k Fri Apr 20, 2012 11:03 am

    Thought I would put together a charms guide so people could see how they all compare, etc. I need help filling in some of the values for the higher level collections that I have not completed. I'll update the master as info is given.

    Finally updated. Monday, October 15, 2012!

    CHARM

    Category: chance to find items
    Name................................................Chance.........Duration......In Collection
    Turtle of fortune (or luck)....................60%...........6 hrs...........65,
    Silver turtle of fortune (luck)................70%...........4hrs.............69
    Turtles not id'd as gold or silver..........??...............???.............. 85,91,94,121,125,126,130,132,134,135,141
    (Note turtles are successful dropping collection items from rooms AND when trading/banishing manor wanderers. Items below appear to only increase chance in dropping from rooms.)
    Artifact #1 Cornucopia artifact..................50%............24 hrs.........fulfill collections 1,3,6,8,11
    Artifact #8 delicate beauty (golden calla).........50%.....24 hrs....... banish Succubi during full moon (or WL)
    Artifact #9 Games Award……………………….90%.............24 hrs………fulfill colls. 84,85,86,87,88
    Silver emerald heart................30%............30 min......... (and 50 rune stones)…col.103
    Golden lucky clover.................25%............90 min,.......54,59,63,78,84,92,98,121
    Copper lucky clover.................15%............30 min......... 27,28,44
    Lucky clover (type not id'd).................................................112,133
    Faithful heart…………………..10%………..7 days……..after visiting manor 20 days in a row

    Category: experience increase
    Name:......................... ........................ Increase...........Duration.........In collection
    Artifact #7 wild beauty (golden poppy)......80%..........24 hrs.....banish Succubi during full moon (or WL)
    Golden elephant........................................20%......... 90 min......... 40,47,55,57,70,79,82,88,119
    Elephant of wisdom................................15%.............30 min..........24,37,42,80
    Elephant (type not id'd).................................................78,113,127,133


    Category: energy restoration
    Name........................ ..................... Speed restored ....Duration.........in collection
    Artifact#3 Energy of the stars artifact.....85%...............4 hrs................complete colls. 46,47,97,99,100
    Artifact#4flower's passion......................80%................24 hrs.......banish Succubi during full moon (or WL)
    Artifact #9 Games Award……………………….90%.............24 hrs………fulfill colls. 84,85,86,87,88Golden Phoenix......................................85%............. 90 min............ 35,56,60,77,120, 123,
    Copper Phoenix.....................................80%...............30 min...............17,24,26,34,39,43,46
    Phoenix not id'd by type.........................???.................??????.............88,111,127,130,132,134
    Silver yin-yangs......................................75%...............60 min................48,64,66,129
    Silver sun................................70%...............4 hrs.................62,67,91,95
    Phoenix...................................................................................103 (note this is not id'd as either golden or copper--typo?)

    Coins
    Silver laughing Buddha..........................70%................4 hrs.................coll. 61,97,99
    Copper laughing Buddha..........…;…;….…………................ ............... Col. 41
    Not id'd laughing Buddha...................".............................."....................96
    artifact#1 Hand of Midas........................50%.................6 hrs................complete collections 2,4,10,15,20
    Artifact #5 spring Aromas.......................80%................24 hrs.......banish Succubi during full moon (or WL)
    Artifact #9 Games Award……………………….60%.............24 hrs………fulfill colls. 84,85,86,87,88
    Silver toad..............................................38%.................1hr...................68
    Toad. Col. 109, (note: not id'd as silver or copper)
    Faithful heart...."....................................10%................7 days..............after visiting manor 20 days in a row

    strength[\b]
    Artifact #6 tryst flower.............................80%..............24 hrs.............. banish Succubi during full moon (or WL)

    [b]Unique charms. Seasonal or special events (NOTE: Most of these charms do not work after the EVENT is over--check the MMUFF board to see what people are saying about each one after an Event ends)
    Faberge egg............20% increase in experience and coins for 7 days
    Crystal heart.............80% increase in energy for 7 days
    Golden emerald heart.....30%............90 min........ and 50 runestones after assembling crystal heart from Valentine quest
    Golden sun..................... 90% increase in energy for 6hrs beach event (not quest)!reward
    Golden Buddha.............. 90% increase in coins 6hrs beach event (not quest)!reward

    Magnet
    Pulls experience, energy and coins from rooms explored for 3 hours Found in collections. 15,50,59,65,89

    Need to Identify the following benefits of

    Silver flaming heart. Col. 102
    Golden mighty heart. Col. 104
    Silver mighty heart. Col. 105


    Now , if they just keep from adding collections in the middle like they did the Easter eggs, this could work! Hope this helps when planning how, when to use what!


    Last edited by Mbstr8k on Tue Oct 16, 2012 4:48 pm; edited 15 times in total (Reason for editing : Updated with new collection charms and artifact charms)
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    Post  Mommynmav Fri Apr 20, 2012 1:17 pm

    Silver laughing Buddha increases coins by 70% for 4 hours
    Silver sun increases energy restoration by 70% for 4 hours
    Silver yin-yang increases energy restoration by 75% for 60 min
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    Post  Guest Fri Apr 20, 2012 6:36 pm

    Item:
    Silver Emerald Heart 30% for 30 minutes, 50 runestones
    Golden Emerald Heart 30% for 90 minutes, 50 runestones

    Experience:
    Faberge Charm 25% for 7 days

    Coins:
    Faberge Charm 25% for 7 days
    Silver Toad doesn't say a % or time frame.

    Energy;
    Crystal Heart 80% for 7 days

    Magnet: pulls energy, coins, and experience icons for 3 hours
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    Post  Mbstr8k Fri Apr 20, 2012 7:48 pm

    I've updated the charms list with the new info. Thank you!

    Anyone know what the charm is called that we get after visiting the manor 20 days in a row. I forget what we get for that. Experience and coins increase I'm sure.
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    Post  LaVentosa Fri Apr 20, 2012 8:37 pm

    Mbstr8k wrote:Anyone know what the charm is called that we get after visiting the manor 20 days in a row. I forget what we get for that. Experience and coins increase I'm sure.

    Do you mean the faithful heart? 10% chance of finding an item & increase of coins (I just have it running...)

    Another thing - isn't there a difference whether you have a chance of getting an item exploring rooms or anytime - like also while banishing? I might be wrong but I think the clover is the first, the turtle the second...

    The list is really cool! Thank you!
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    Post  Mbstr8k Fri Apr 20, 2012 10:45 pm

    LaVentosa wrote:
    Mbstr8k wrote:Anyone know what the charm is called that we get after visiting the manor 20 days in a row. I forget what we get for that. Experience and coins increase I'm sure.

    Do you mean the faithful heart? 10% chance of finding an item & increase of coins (I just have it running...)

    Another thing - isn't there a difference whether you have a chance of getting an item exploring rooms or anytime - like also while banishing? I might be wrong but I think the clover is the first, the turtle the second...

    The list is really cool! Thank you!

    No problem! Liked making it more than doing the housework that needed to be done......

    Oh...I forgot that part. I guess I thought the charms worked for both exploring rooms and banishing things all the time. Care to help figure out which ones are which?

    I guess the faithful heart is what we get after 20 days. Sounds like it with the 10% increase....better than nothing, but I always thought we should be able to choose when to use it, not automatically start it after the 20th day. We can't use any other charms that give the same benefit while it is running, right?
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    Post  Waterkitsune Sat Apr 21, 2012 2:11 am

    The Golden Emerald Heart is given once you assemble the Crystal Heart via Valentine Quest. It's not given by the Valentine collections.

    There's also the Golden Sun (90% energy restoration via 6? hours) and Golden Buddha (90% coin increase via 6 hours) charms, but those are only given as the first 'beach chest' prize for summer event so far (for one of the quests).
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    Post  Waterkitsune Sat Apr 21, 2012 2:15 am

    Also, what everyone refers to as the 'turtle of fortune' is actually the 'turtle of luck'. I got the 'turtle of fortune' from charging collection 69, which is actually the silver version of the turtle (70% finding item in room for 4 hours).
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    Post  Guest Sat Apr 21, 2012 9:24 am

    Mbstr8k wrote:
    LaVentosa wrote:
    Mbstr8k wrote:Anyone know what the charm is called that we get after visiting the manor 20 days in a row. I forget what we get for that. Experience and coins increase I'm sure.

    Do you mean the faithful heart? 10% chance of finding an item & increase of coins (I just have it running...)

    Another thing - isn't there a difference whether you have a chance of getting an item exploring rooms or anytime - like also while banishing? I might be wrong but I think the clover is the first, the turtle the second...

    The list is really cool! Thank you!

    No problem! Liked making it more than doing the housework that needed to be done......

    Oh...I forgot that part. I guess I thought the charms worked for both exploring rooms and banishing things all the time. Care to help figure out which ones are which?

    I guess the faithful heart is what we get after 20 days. Sounds like it with the 10% increase....better than nothing, but I always thought we should be able to choose when to use it, not automatically start it after the 20th day. We can't use any other charms that give the same benefit while it is running, right?


    You CAN stack other charms on top of faithful heart:)
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    Post  Admin Sat Apr 21, 2012 2:42 pm

    This is correct. I am using the Turtle of Luck now, along with Faithful Heart, +10% helper and some of my rooms have +10% explorer hints. It's guaranteed at least 1 item from searching the room, and about 5 bonus items after you exit the room.
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    Post  Waterkitsune Sat Apr 21, 2012 8:49 pm

    Some other additions and tweaks:

    Golden Elephant = #47

    Golden Phoenix = #60 (not #59)

    Silver Laughing Buddha = #61 (not #62)

    Silver sun = #77 (Beach event)

    Turtle of Fortune (a.k.a. Turtle of Luck with 90% chance of finding items) = #77 (Beach event), 97 (St. Patrick's Day event)


    Hope that helps! Razz
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    Post  Mbstr8k Sat Apr 21, 2012 10:27 pm

    Updated with all additional info...I hope. Please look to see if I got it all.:-).

    Still missing info on toads and the mighty hearts.

    Glad to here that I CAN stack another chance charm on top of the faithful heart! I'll get a faithful heart activated in a couple of days, can't wait to use my new found information!
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    Post  Guest Wed May 02, 2012 10:07 am

    Using silver toad and it lasts for an hour. Upon clicking it the description only says "silver toad of wealth." percent increase not known as I have other charms running...I think...I'll go check.

    J/k...silver toad lasts for an hour and increases coins by 38%.
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    Post  Mbstr8k Wed May 02, 2012 10:45 am

    kmad004 wrote:Using silver toad and it lasts for an hour. Upon clicking it the description only says "silver toad of wealth." percent increase not known as I have other charms running...I think...I'll go check.

    J/k...silver toad lasts for an hour and increases coins by 38%.

    38%? Wonder how they cam up with that percentage?!:-) Maybe, some techie's age.....

    Thanks for the info, I'll update.


    Last edited by Mbstr8k on Wed May 02, 2012 12:48 pm; edited 1 time in total
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    Post  Roxy Wed May 02, 2012 12:21 pm

    The Turtle of Luck increases your chances in room explorations and trades with Gypsies or Beach people. I think the Clovers only work in rooms. I'm not sure of this, but in the Clover description it doesn't mention Trades.
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    Post  Admin Wed May 02, 2012 8:54 pm

    Roxy wrote:The Turtle of Luck increases your chances in room explorations and trades with Gypsies or Beach people. I think the Clovers only work in rooms. I'm not sure of this, but in the Clover description it doesn't mention Trades.

    I also wondered about this. I assume this is true, since the Turtle of Luck specifically stated that it works with trades, and Clovers do not.
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    Post  Jae Fri May 04, 2012 1:47 am

    Thank you all, for your contributions to this topic.
    Having this info is really helpful Smile
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    Post  Mogul Mon May 07, 2012 6:28 pm

    MAGIC MAGNET
    I am new to MM so can someone please explain what the magic magnet actually does. What exactly does "attract coins,energy and experience that drop in a room" mean and how is that different that simply finding all your items in a room and receiving the expected rewards.

    thanks
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    Post  Guest Mon May 07, 2012 7:02 pm

    carfar wrote:MAGIC MAGNET
    I am new to MM so can someone please explain what the magic magnet actually does. What exactly does "attract coins,energy and experience that drop in a room" mean and how is that different that simply finding all your items in a room and receiving the expected rewards.

    thanks

    So, you know how you search a room and sometimes coins, stars, and green lightning bolts pop up after finding an item? Well, they stay there for a certain amount of time and then go away. What a magnet does is automatically pull these icons from the screen as soon as they appear. This allows you to search faster and, especially at night, see any items that might get covered up by these icons. It has nothing to do with increasing energy, coins, or chances...it's simply there to keep the screen clean.
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    Post  Mogul Mon May 07, 2012 7:09 pm

    thanks - that makes sense. I have gotten into the habit of clicking on the coins/lightining bolts to clear them away as soon as they appear so that is probably why I didn't notice the effect of the magnet.
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    Guide: Charms/Artifacts --- Name, Description/Reward, Location Empty Golden Yin-yang

    Post  truperduper Tue May 15, 2012 10:21 am

    Did I miss it? Golden Yin-yang "dramatically" increases energy for 90 minutes
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    Post  Mbstr8k Sun May 20, 2012 12:50 pm

    Updated old collection numbers and have added the new ones.
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    Post  Mbstr8k Tue Jun 12, 2012 11:56 pm

    Updated list with information from this past week's game update
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    Post  dotje Sat Jun 16, 2012 5:09 am

    Thanks for the list. It's really helpful.

    I'd like to add something though, the turtles and phoenixes stated in coll #120 are gold ones, 5 each. Works just like the golden turtles and golden phoenixes.
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    Post  Mbstr8k Sat Jun 16, 2012 11:58 am

    Roxy wrote:The Turtle of Luck increases your chances in room explorations and trades with Gypsies or Beach people. I think the Clovers only work in rooms. I'm not sure of this, but in the Clover description it doesn't mention Trades.

    Thank you. Updated.

    I think they got lazy when listing some of these awards. Appreciate people telling me whether something is gold, silver, or copper if they complete a collection. Very Happy

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