In my own manor, the % increase in experience, coins or likelihood of finding an item in the green bubble varies. So does anyone know how the system works? What determines the percent increase? Is it based on the total number of tips left in that room, who left it, or the experience level I've reached within the room?
Any insight on the tipping system would be greatly appreciated. When spending my strength to help my friends, I like to know that I'm using it to help them in the best possible way (in the hopes they'll do the same for me! ).