Mags UFF Mon Aug 13, 2012 11:11 pm
Couffer
I combined your list with FB and grouped items by topic below :
Key points we the players would like addressed
DIAMONDS
>cost is too expensive
* other alternatives for acquiring them other than leveling up or purchasing
- suggestions include:
Creating a collection that charge reward is diamonds
Swapping out some items that are diamond purchased for being coin purchased to make coins more usable
Drop when banishing creatures
Purchase diamonds with coins
Bankers tips randomly leaving coins or diamonds (we feel useless to our friends)
Earning higher numbers of diamonds as we reach higher levels
Tools previously bought with coins to go back to being purchased with coins instead of diamonds
Any item that is purchased with diamonds having a confirmation "do you really want to purchase" button
FRIENDS
> the ability to sort friends list (by level, experience, name, ordered we became friends, something that makes sense)
A separate tab with favorite friends for easy visiting
>Friend Codes - This is a social based game, if you do not want to give diamonds for entering; we still need a way to add friends even if there is no reward for doing it
ENERGY REGENERATION
>shorten length of time it takes to regenerate
we can only play for 15 minutes every day once we unlocked higher level rooms at this regeneration rate
GIFTS
> length of time spent accepting gifts due to added "gift sent" button is not worth the gifts we receive now. If you have 400 friends and do a mass wall request for a charging item, you will spend the next hour (at least) just accepting gifts
>collection item limit/gift sent limit
10 collection items a day is not enough to keep the feeling of community or willingness to trade open. If I send a trade to someone, I may not get the item I'm to receive for trade for several days because there is now a backlog of people trading in front of me
50 total items seems like a lot when you first start; however as you expand your friend list could this number grow? If you have 500 friends, each friend will only receive a gift from you 3 times in a month
Multi gifting- yes it was a bug, but it was a bug that hurt no one and brought a smile to almost everyone's face. In the economic times that we are in, many of us can't afford to buy things none essential gifts for ourselves, our loved ones, or be as charitable as we once were. This was a simple yet effective way for us to get a small feeling of the joy of giving.
Was even suggested that this was a feature that was gained as one gains higher levels so they can help the new kids become as addicted as we are. For example when reaching level 50 you can now gift two of the same item with only 1 counting against your inventory, level 100 - 3 gifts with 1 against your inventory, etc
ROOM KEYS (sakura, ocean, brig, islan, ufo, laboratory, & area 51)
Obtaining keys to enter these rooms have become next to impossible to find
Easy suggestion to fix, have mystery gifts drop all keys randomly instead of only for fortune telling room
ITEMS TO BANISH & THE THINGS THEY BANISH
Finding the correct creature to banish for items needed to play has becoming increasingly difficult. All ninjas except joe have completely vanished from the game, Blackbeard and the seahorse are also difficult to find now
OIL CANS
Increase the drop rate or decrease the number needed for quest and achievements. At current drop rate, it would take over a year to either the quest or achievement that involve oil cans
Mechanical helpers - a way to earn them without purchasing
Crashes
We would rather wait a little longer for updates if they crashed less often
Ability to stack any charm with any artifact
Gift tab for collection items to send
Put into same order as collections so easier to find item you want to send
Add a slider bar on one side to help eliminate accidentally sending wrong item as scrolling
When asking friends for a wall request item, they need to stay hidden for the full 24 hours. They used to, now it takes to long to figure out who you've already asked
Would like for friends to be listed by level or only display on ask a friend wall if they are correct level for giving that item
They ability to select multiple friends to request gift or send gift at once
Reset times- please make a uniform time that doesn't change say midnight. Every item has a different reset time currently making it confusing to know when to gift, when to ask for gifts, when to visit friends, etc.
If not at midnight at least have all reset at same time and have a clock with time remaining until next reset
No automatic charms, we should be able to choose when and which charm we want to use and delete it if we find we don't like it (vanquisher charms were stuck on for nearly a month)
End the "no previous items count" once in awhile is ok, but every quest is just a slap in the face to those who have achieved higher levels
Spending money on a "free" game should be an option instead of a necessity to make any progress in the game. There are many games that utilize in-app purchases but they enhance the game and are not required to actually play the game. We could give many examples but you have asked us not to talk about other platforms or developers
As a company you should be proud that you have developed a game, that so many people from around the world feel so passionately about that they have not simply deleted the game. Make us feel like we are being heard as consumers and your ratings will surely jump back up to the 5 star rating that you had one month ago